Let's turn a list of video game scores into a clear visual summary. This is a great example of the first key idea, displaying data in a box-and-whisker plot.
Example Problem
Make a box-and-whisker plot for these game scores: 150,220,180,300,250,400,450,500,260,210,190,520,160,230,280. Half the scores fall between which two values?
Step-by-Step
- First, order the data from least to greatest.
(150,160,180,190,210,220,230,250,260,280,300,400,450,500,520) - Find the minimum, maximum, median, and quartiles.
- Minimum: 150
- Maximum: 520
- Median (the 8th value): 250
- First Quartile (Q1, median of the lower half): 190
- Third Quartile (Q3, median of the upper half): 400
- Draw a number line. Then, draw a box from Q1 (190) to Q3 (400), add a vertical line inside the box at the median (250), and draw whiskers from the box to the minimum (150) and maximum (520).
- The box represents the middle half of the data. Therefore, half of the game scores are between 190 and 400.