Learn on PengiSaxon Algebra 2Chapter 3: Lessons 21-30, Investigation 3

Investigation 3: Graphing Three Linear Equations in Three Variables

In this Grade 10 Saxon Algebra 2 investigation, students learn to apply the substitution method to systems of equations in three variables, solving for ordered triples as solutions. The lesson introduces three-dimensional coordinate systems with x-, y-, and z-axes, and teaches students to graph equations in three variables as planes using the intercept method. Students also explore how the intersection of three planes represents the solution to a three-variable system and identify cases where no solution exists.

Section 1

📘 Applying the Substitution Method to a System in Three Variables

New Concept

A three-dimensional coordinate system is a space that is divided into eight regions by an xx-axis, a yy-axis, and a zz-axis.

Why it matters

Algebra is the language used to describe relationships, and moving to three variables allows us to model the 3D world we live in. Mastering these systems is the first step toward solving complex problems in fields like engineering, physics, and computer graphics.

What’s next

Next, you’ll apply the substitution method to solve systems with three variables, finding the single point where three planes intersect in space.

Section 2

three-dimensional coordinate system

A space divided into eight regions by an x-axis, a y-axis, and a z-axis. The z-axis is vertical, the y-axis is horizontal, and the x-axis appears to go into the page. Coordinates in this system are called ordered triples and are written in the form (x,y,z)(x, y, z). The graph of an equation like Ax+By+Cz=DAx + By + Cz = D is a plane.

To plot the point (3,5,4)(3, 5, 4), you move 3 units along the x-axis, 5 units parallel to the y-axis, and finally 4 units up parallel to the z-axis. An ordered triple like (−1,2,−3)(-1, 2, -3) represents a single point in this 3D space, the potential intersection of three different planes. The origin of the system is the point where all three axes meet, with coordinates (0,0,0)(0, 0, 0).

Think of the corner of your room! The floor has two lines (x and y), and the wall's edge going up is the z-axis. This system helps us pinpoint locations in 3D space, not just on a flat map. Every point gets a unique (x,y,z)(x, y, z) address, which is the solution where three planes can intersect.

Section 3

Solving three-variable systems

To solve a system of three equations, first isolate one variable in one equation. Then, substitute this expression into the other two equations to create a new system with only two variables and two equations. Solve this smaller system for those two variables. Finally, substitute those values back into an original equation to find the value of the third variable.

Given x−2y+z=7x - 2y + z = 7, solve for xx to get x=2y−z+7x = 2y - z + 7. Now substitute (2y−z+7)(2y - z + 7) for xx in other equations. After substitution, you might get a 2-variable system like y+5z=10y + 5z = 10 and 2y−z=42y - z = 4. Solve this smaller system first. If you find y=3y=3 and z=2z=2 from the smaller system, plug them back into an original equation to find the value of xx.

It's like a detective mission! Use one clue (equation) to get a description of a suspect (variable). Then, plug that description into your other two clues. This creates a simpler two-suspect mystery that’s much easier to crack! Once you solve that, you can find out who the last suspect is.

Section 4

Graphing a plane with intercepts

To graph a linear equation in three variables like Ax+By+Cz=DAx + By + Cz = D, you find its intercepts on each axis. To find the x-intercept, set y=0y=0 and z=0z=0 and solve for xx. Do the same for the y-intercept (set x=0,z=0x=0, z=0) and z-intercept (set x=0,y=0x=0, y=0). Plotting these three points helps visualize the plane.

For the equation 2x+4y+z=82x + 4y + z = 8, the x-intercept is (4,0,0)(4, 0, 0) because when y=0y=0 and z=0z=0, 2x=82x=8. The y-intercept for the same equation is (0,2,0)(0, 2, 0), because setting x=0x=0 and z=0z=0 gives 4y=84y=8. The z-intercept for 2x+4y+z=82x + 4y + z = 8 is (0,0,8)(0, 0, 8), because if x=0x=0 and y=0y=0, then z=8z=8.

How do you draw a giant, flat sheet (a plane) in 3D space? Just find where it pokes through each of the three axes! Find these three 'poke points' (intercepts), plot them, connect the dots to form a triangle, and you've created a neat sketch of your plane in space. It's that simple!

Section 5

Choosing the easiest equation

When beginning the substitution method, it is not necessary to always start with the first equation. To make the process simpler, you should carefully inspect all three equations and choose the one that is easiest to solve for a single variable. This is typically an equation where a variable, like xx, yy, or zz, has a coefficient of 1 or -1.

In the system where one equation is x+4y−5z=7x + 4y - 5z = 7, it is easiest to solve this equation for xx to get x=7−4y+5zx = 7 - 4y + 5z. In a system with the equations 3x−2y+4z=93x - 2y + 4z = 9 and 2x+y−z=12x + y - z = 1, it is easiest to solve the second equation for yy or zz. Given a choice between solving 3x+...=...3x+...=... for xx and x+...=...x+...=... for xx, always choose the second one to avoid dividing everything by 3.

Work smarter, not harder! Before you start crunching numbers, scan your equations. If one of them has a lonely 'x' or 'y' without a number attached, pick that one! It’s your golden ticket to solving for a variable without making a mess of fractions, which saves you a ton of work later on.

Book overview

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Chapter 3: Lessons 21-30, Investigation 3

  1. Lesson 1

    Lesson 21: Solving Systems of Equations Using the Substitution Method

  2. Lesson 2

    LAB 5: Graphing Calculator: Storing and Plotting a List of Data

  3. Lesson 3

    Lesson 22: Analyzing Continuous, Discontinuous, and Discrete Functions

  4. Lesson 4

    Lesson 23: Factoring Polynomials

  5. Lesson 5

    Lesson 24: Solving Systems of Equations Using the Elimination Method

  6. Lesson 6

    LAB 6: Graphing Calculator: Calculating 1- and 2-Variable Statistical Data

  7. Lesson 7

    Lesson 25: Finding Measures of Central Tendency and Dispersion

  8. Lesson 8

    Lesson 26: Writing the Equation of a Line

  9. Lesson 9

    Lesson 27: Connecting the Parabola with the Quadratic Function

  10. Lesson 10

    Lesson 28: Simplifying Rational Expressions

  11. Lesson 11

    Lesson 29: Solving Systems of Equations in Three Variables

  12. Lesson 12

    Lesson 30: Applying Transformations to the Parabola and Determining the Minimum or Maximum

  13. Lesson 13Current

    Investigation 3: Graphing Three Linear Equations in Three Variables

Lesson overview

Expand to review the lesson summary and core properties.

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Section 1

📘 Applying the Substitution Method to a System in Three Variables

New Concept

A three-dimensional coordinate system is a space that is divided into eight regions by an xx-axis, a yy-axis, and a zz-axis.

Why it matters

Algebra is the language used to describe relationships, and moving to three variables allows us to model the 3D world we live in. Mastering these systems is the first step toward solving complex problems in fields like engineering, physics, and computer graphics.

What’s next

Next, you’ll apply the substitution method to solve systems with three variables, finding the single point where three planes intersect in space.

Section 2

three-dimensional coordinate system

A space divided into eight regions by an x-axis, a y-axis, and a z-axis. The z-axis is vertical, the y-axis is horizontal, and the x-axis appears to go into the page. Coordinates in this system are called ordered triples and are written in the form (x,y,z)(x, y, z). The graph of an equation like Ax+By+Cz=DAx + By + Cz = D is a plane.

To plot the point (3,5,4)(3, 5, 4), you move 3 units along the x-axis, 5 units parallel to the y-axis, and finally 4 units up parallel to the z-axis. An ordered triple like (−1,2,−3)(-1, 2, -3) represents a single point in this 3D space, the potential intersection of three different planes. The origin of the system is the point where all three axes meet, with coordinates (0,0,0)(0, 0, 0).

Think of the corner of your room! The floor has two lines (x and y), and the wall's edge going up is the z-axis. This system helps us pinpoint locations in 3D space, not just on a flat map. Every point gets a unique (x,y,z)(x, y, z) address, which is the solution where three planes can intersect.

Section 3

Solving three-variable systems

To solve a system of three equations, first isolate one variable in one equation. Then, substitute this expression into the other two equations to create a new system with only two variables and two equations. Solve this smaller system for those two variables. Finally, substitute those values back into an original equation to find the value of the third variable.

Given x−2y+z=7x - 2y + z = 7, solve for xx to get x=2y−z+7x = 2y - z + 7. Now substitute (2y−z+7)(2y - z + 7) for xx in other equations. After substitution, you might get a 2-variable system like y+5z=10y + 5z = 10 and 2y−z=42y - z = 4. Solve this smaller system first. If you find y=3y=3 and z=2z=2 from the smaller system, plug them back into an original equation to find the value of xx.

It's like a detective mission! Use one clue (equation) to get a description of a suspect (variable). Then, plug that description into your other two clues. This creates a simpler two-suspect mystery that’s much easier to crack! Once you solve that, you can find out who the last suspect is.

Section 4

Graphing a plane with intercepts

To graph a linear equation in three variables like Ax+By+Cz=DAx + By + Cz = D, you find its intercepts on each axis. To find the x-intercept, set y=0y=0 and z=0z=0 and solve for xx. Do the same for the y-intercept (set x=0,z=0x=0, z=0) and z-intercept (set x=0,y=0x=0, y=0). Plotting these three points helps visualize the plane.

For the equation 2x+4y+z=82x + 4y + z = 8, the x-intercept is (4,0,0)(4, 0, 0) because when y=0y=0 and z=0z=0, 2x=82x=8. The y-intercept for the same equation is (0,2,0)(0, 2, 0), because setting x=0x=0 and z=0z=0 gives 4y=84y=8. The z-intercept for 2x+4y+z=82x + 4y + z = 8 is (0,0,8)(0, 0, 8), because if x=0x=0 and y=0y=0, then z=8z=8.

How do you draw a giant, flat sheet (a plane) in 3D space? Just find where it pokes through each of the three axes! Find these three 'poke points' (intercepts), plot them, connect the dots to form a triangle, and you've created a neat sketch of your plane in space. It's that simple!

Section 5

Choosing the easiest equation

When beginning the substitution method, it is not necessary to always start with the first equation. To make the process simpler, you should carefully inspect all three equations and choose the one that is easiest to solve for a single variable. This is typically an equation where a variable, like xx, yy, or zz, has a coefficient of 1 or -1.

In the system where one equation is x+4y−5z=7x + 4y - 5z = 7, it is easiest to solve this equation for xx to get x=7−4y+5zx = 7 - 4y + 5z. In a system with the equations 3x−2y+4z=93x - 2y + 4z = 9 and 2x+y−z=12x + y - z = 1, it is easiest to solve the second equation for yy or zz. Given a choice between solving 3x+...=...3x+...=... for xx and x+...=...x+...=... for xx, always choose the second one to avoid dividing everything by 3.

Work smarter, not harder! Before you start crunching numbers, scan your equations. If one of them has a lonely 'x' or 'y' without a number attached, pick that one! It’s your golden ticket to solving for a variable without making a mess of fractions, which saves you a ton of work later on.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Chapter 3: Lessons 21-30, Investigation 3

  1. Lesson 1

    Lesson 21: Solving Systems of Equations Using the Substitution Method

  2. Lesson 2

    LAB 5: Graphing Calculator: Storing and Plotting a List of Data

  3. Lesson 3

    Lesson 22: Analyzing Continuous, Discontinuous, and Discrete Functions

  4. Lesson 4

    Lesson 23: Factoring Polynomials

  5. Lesson 5

    Lesson 24: Solving Systems of Equations Using the Elimination Method

  6. Lesson 6

    LAB 6: Graphing Calculator: Calculating 1- and 2-Variable Statistical Data

  7. Lesson 7

    Lesson 25: Finding Measures of Central Tendency and Dispersion

  8. Lesson 8

    Lesson 26: Writing the Equation of a Line

  9. Lesson 9

    Lesson 27: Connecting the Parabola with the Quadratic Function

  10. Lesson 10

    Lesson 28: Simplifying Rational Expressions

  11. Lesson 11

    Lesson 29: Solving Systems of Equations in Three Variables

  12. Lesson 12

    Lesson 30: Applying Transformations to the Parabola and Determining the Minimum or Maximum

  13. Lesson 13Current

    Investigation 3: Graphing Three Linear Equations in Three Variables