Learn on PengiSaxon Math, Course 2Chapter 4: Lessons 31-40, Investigation 4

Lessons 36: Ratio, Sample Space

In Saxon Math Course 2, Grade 7 students learn how to write and interpret ratios in multiple forms — including fractions, decimals, and colon notation — and apply ratio relationships to find missing parts or totals. The lesson also introduces sample space as a tool for counting outcomes in probability experiments, connecting probability to the concept of part-total ratios.

Section 1

📘 Ratio and Sample Space

New Concept

A ratio is a way to describe a relationship between two numbers. Ratios can be written in several forms, including with the word 'to', as a fraction, or with a colon.

Probability (Event)=number of favorable outcomestotal number of possible outcomes \text{Probability (Event)} = \frac{\text{number of favorable outcomes}}{\text{total number of possible outcomes}}

What’s next

This is just the beginning. Next, we will use ratios to solve word problems and create lists of all possible outcomes, called sample spaces.

Section 2

Ratio

Property

A ratio is a way to describe a relationship between two numbers. A ratio like 3 to 4 can be written as 3:43:4 or as a fraction, 34\frac{3}{4}. Ratios are usually reduced to their simplest form but are not expressed as mixed numbers.

Examples

  • In a class of 28 students with 12 boys, there are 16 girls. The boy-girl ratio is 1216\frac{12}{16}, which simplifies to 34\frac{3}{4}.
  • If the ratio of red marbles to green marbles is 4 to 5, the 'total' part of the ratio is 4+5=94+5=9. The fraction of red marbles is 49\frac{4}{9}.
  • A team won 4 out of every 7 games played, so they must have lost 3. The team's win-loss ratio is 4 to 3, or 43\frac{4}{3}.

Explanation

Ratios are fantastic for comparing quantities, like the number of wins to losses for your favorite team. They can be written as fractions or with a colon. The trick is to remember the 'secret' third number: the total! If a win-loss ratio is 4 to 3, the total number of games considered in that set is 7. This helps solve many problems.

Section 3

Sample Space

Property

The list of all possible outcomes of a probability experiment is called the sample space. The probability of an event is the ratio of favorable outcomes to total possible outcomes:

P(Event)=number of favorable outcomestotal number of possible outcomes P(\text{Event}) = \frac{\text{number of favorable outcomes}}{\text{total number of possible outcomes}}

Examples

  • The sample space for flipping one coin is simply {heads, tails}.
  • The sample space for rolling a standard six-sided number cube is {1, 2, 3, 4, 5, 6}.
  • For a coin flip and a four-sector spinner, the sample space can be found with a tree diagram: {H1, H2, H3, H4, T1, T2, T3, T4}.

Explanation

Ever wonder what your chances are in a game? A sample space is your secret weapon! It's a complete list of every single possible outcome, like all the results from flipping a coin and spinning a spinner. Once you see all the possibilities laid out in the sample space, finding the probability of a specific event becomes a piece of cake!

Book overview

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Chapter 4: Lessons 31-40, Investigation 4

  1. Lesson 1

    Lessons 31: Reading and Writing Decimal Numbers

  2. Lesson 2

    Lessons 32: Metric System

  3. Lesson 3

    Lessons 33: Comparing Decimals, Rounding Decimals

  4. Lesson 4

    Lessons 34: Decimal Numbers on the Number Line

  5. Lesson 5

    Lessons 35: Adding, Subtracting, Multiplying, and Dividing Decimal Numbers

  6. Lesson 6Current

    Lessons 36: Ratio, Sample Space

  7. Lesson 7

    Lessons 37: Area of a Triangle, Rectangular Area, Part 2

  8. Lesson 8

    Lessons 38: Interpreting Graphs

  9. Lesson 9

    Lessons 39: Proportions

  10. Lesson 10

    Lessons 40: Sum of the Angle Measures of a Triangle, Angle Pairs

  11. Lesson 11

    Investigation 4: Stem-and-Leaf Plots, Box-and-Whisker Plots

Lesson overview

Expand to review the lesson summary and core properties.

Expand

Section 1

📘 Ratio and Sample Space

New Concept

A ratio is a way to describe a relationship between two numbers. Ratios can be written in several forms, including with the word 'to', as a fraction, or with a colon.

Probability (Event)=number of favorable outcomestotal number of possible outcomes \text{Probability (Event)} = \frac{\text{number of favorable outcomes}}{\text{total number of possible outcomes}}

What’s next

This is just the beginning. Next, we will use ratios to solve word problems and create lists of all possible outcomes, called sample spaces.

Section 2

Ratio

Property

A ratio is a way to describe a relationship between two numbers. A ratio like 3 to 4 can be written as 3:43:4 or as a fraction, 34\frac{3}{4}. Ratios are usually reduced to their simplest form but are not expressed as mixed numbers.

Examples

  • In a class of 28 students with 12 boys, there are 16 girls. The boy-girl ratio is 1216\frac{12}{16}, which simplifies to 34\frac{3}{4}.
  • If the ratio of red marbles to green marbles is 4 to 5, the 'total' part of the ratio is 4+5=94+5=9. The fraction of red marbles is 49\frac{4}{9}.
  • A team won 4 out of every 7 games played, so they must have lost 3. The team's win-loss ratio is 4 to 3, or 43\frac{4}{3}.

Explanation

Ratios are fantastic for comparing quantities, like the number of wins to losses for your favorite team. They can be written as fractions or with a colon. The trick is to remember the 'secret' third number: the total! If a win-loss ratio is 4 to 3, the total number of games considered in that set is 7. This helps solve many problems.

Section 3

Sample Space

Property

The list of all possible outcomes of a probability experiment is called the sample space. The probability of an event is the ratio of favorable outcomes to total possible outcomes:

P(Event)=number of favorable outcomestotal number of possible outcomes P(\text{Event}) = \frac{\text{number of favorable outcomes}}{\text{total number of possible outcomes}}

Examples

  • The sample space for flipping one coin is simply {heads, tails}.
  • The sample space for rolling a standard six-sided number cube is {1, 2, 3, 4, 5, 6}.
  • For a coin flip and a four-sector spinner, the sample space can be found with a tree diagram: {H1, H2, H3, H4, T1, T2, T3, T4}.

Explanation

Ever wonder what your chances are in a game? A sample space is your secret weapon! It's a complete list of every single possible outcome, like all the results from flipping a coin and spinning a spinner. Once you see all the possibilities laid out in the sample space, finding the probability of a specific event becomes a piece of cake!

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Chapter 4: Lessons 31-40, Investigation 4

  1. Lesson 1

    Lessons 31: Reading and Writing Decimal Numbers

  2. Lesson 2

    Lessons 32: Metric System

  3. Lesson 3

    Lessons 33: Comparing Decimals, Rounding Decimals

  4. Lesson 4

    Lessons 34: Decimal Numbers on the Number Line

  5. Lesson 5

    Lessons 35: Adding, Subtracting, Multiplying, and Dividing Decimal Numbers

  6. Lesson 6Current

    Lessons 36: Ratio, Sample Space

  7. Lesson 7

    Lessons 37: Area of a Triangle, Rectangular Area, Part 2

  8. Lesson 8

    Lessons 38: Interpreting Graphs

  9. Lesson 9

    Lessons 39: Proportions

  10. Lesson 10

    Lessons 40: Sum of the Angle Measures of a Triangle, Angle Pairs

  11. Lesson 11

    Investigation 4: Stem-and-Leaf Plots, Box-and-Whisker Plots