Learn on PengiSaxon Math, Course 3Chapter 5: Number & Operations • Algebra

Lesson 47: Graphing Functions

In this Grade 8 Saxon Math Course 3 lesson, students learn how to graph functions by identifying the domain and range and representing function rules as step functions and linear equations. Using real-world examples like parking charges and the perimeter formula P = 4s, students practice expressing functions through descriptions, tables, equations, and coordinate graphs. The lesson builds foundational algebra skills for understanding input-output relationships and interpreting graphical representations of functions.

Section 1

📘 Graphing Functions

New Concept

A function is a rule that pairs one output number with each input number. We can represent these special input-output relationships in four ways: descriptions, equations, tables, or graphs.

What’s next

Let's put this concept into action. You'll soon build function tables from rules and create graphs for different scenarios, even one that looks like a set of stairs!

Section 2

Function

Property

A function is a rule that pairs one output number with each input number. The set of inputs is called the domain, and the set of outputs is called the range.

Examples

  • In the function y=x+10y = x + 10, if the input is x=5x=5, the only possible output is y=15y=15.
  • A recipe function states that for every 2 cups of flour (input), you get 12 cookies (output).
  • A function machine with the rule y=3xy = 3x turns an input of x=4x=4 into an output of y=12y=12.

Explanation

Think of a function as a trusty vending machine! For every specific button you press (the input), you get one, and only one, specific snack (the output). It's a reliable rule that prevents surprises. A checkout scanner does this too: one barcode always pulls up the same price, ensuring every item has its assigned cost without any guesswork.

Section 3

Step Function

Property

A function whose graph is composed of a series of horizontal line segments, creating a stair-step pattern. For any time within an interval the value is constant, but it jumps to a new value at the start of the next interval.

Examples

  • A parking garage charges 2 dollars for the first hour and jumps to 4 dollars for any time over 1 hour up to 2 hours.
  • A library charges a late fee of 1 dollar per week. A book 1 to 7 days late costs 1 dollar; 8 to 14 days late costs 2 dollars.
  • A phone plan costs 25 dollars for up to 5 GB of data, then jumps to 35 dollars the moment you exceed 5 GB.

Explanation

Imagine you're playing a video game where you level up! You stay at Level 1 for a while, and then BAM, you instantly jump to Level 2. A step function works just like that. The output value stays flat for a range of inputs, then suddenly leaps to a new level, making a graph that looks exactly like a staircase.

Section 4

Continuous Function

Property

A function that can be graphed as a single, uninterrupted line or curve. This means there are no gaps, jumps, or holes in the graph.

Examples

  • The function P=4sP = 4s, for the perimeter of a square, is continuous because side length s can be any positive value.
  • A graph showing a person's height over time would be continuous, as growth is a steady process.
  • The function y=2xy=2x is continuous because for every value of xx, including fractions, there is a corresponding value of yy on a single line.

Explanation

Think of a continuous function like a smoothly flowing river. There are no sudden stops or teleporting water; it just flows without any breaks. The graph of a continuous function is the same way—you can draw the entire thing without ever lifting your pencil off the paper. It represents a gradual and unbroken change between input and output values.

Book overview

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Continue this chapter

Chapter 5: Number & Operations • Algebra

  1. Lesson 1

    Lesson 41: Functions

  2. Lesson 2

    Lesson 42: Volume

  3. Lesson 3

    Lesson 43: Surface Area

  4. Lesson 4

    Lesson 44: Solving Proportions Using Cross Products and Slope of a Line

  5. Lesson 5

    Lesson 45: Ratio Problems Involving Totals

  6. Lesson 6

    Lesson 46: Solving Problems Using Scientific Notation

  7. Lesson 7Current

    Lesson 47: Graphing Functions

  8. Lesson 8

    Lesson 48: Percent of a Whole

  9. Lesson 9

    Lesson 49: Solving Rate Problems with Proportions and Equations

  10. Lesson 10

    Lesson 50: Solving Multi-Step Equations

  11. Lesson 11

    Lesson 11: Graphing Transformations

Lesson overview

Expand to review the lesson summary and core properties.

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Section 1

📘 Graphing Functions

New Concept

A function is a rule that pairs one output number with each input number. We can represent these special input-output relationships in four ways: descriptions, equations, tables, or graphs.

What’s next

Let's put this concept into action. You'll soon build function tables from rules and create graphs for different scenarios, even one that looks like a set of stairs!

Section 2

Function

Property

A function is a rule that pairs one output number with each input number. The set of inputs is called the domain, and the set of outputs is called the range.

Examples

  • In the function y=x+10y = x + 10, if the input is x=5x=5, the only possible output is y=15y=15.
  • A recipe function states that for every 2 cups of flour (input), you get 12 cookies (output).
  • A function machine with the rule y=3xy = 3x turns an input of x=4x=4 into an output of y=12y=12.

Explanation

Think of a function as a trusty vending machine! For every specific button you press (the input), you get one, and only one, specific snack (the output). It's a reliable rule that prevents surprises. A checkout scanner does this too: one barcode always pulls up the same price, ensuring every item has its assigned cost without any guesswork.

Section 3

Step Function

Property

A function whose graph is composed of a series of horizontal line segments, creating a stair-step pattern. For any time within an interval the value is constant, but it jumps to a new value at the start of the next interval.

Examples

  • A parking garage charges 2 dollars for the first hour and jumps to 4 dollars for any time over 1 hour up to 2 hours.
  • A library charges a late fee of 1 dollar per week. A book 1 to 7 days late costs 1 dollar; 8 to 14 days late costs 2 dollars.
  • A phone plan costs 25 dollars for up to 5 GB of data, then jumps to 35 dollars the moment you exceed 5 GB.

Explanation

Imagine you're playing a video game where you level up! You stay at Level 1 for a while, and then BAM, you instantly jump to Level 2. A step function works just like that. The output value stays flat for a range of inputs, then suddenly leaps to a new level, making a graph that looks exactly like a staircase.

Section 4

Continuous Function

Property

A function that can be graphed as a single, uninterrupted line or curve. This means there are no gaps, jumps, or holes in the graph.

Examples

  • The function P=4sP = 4s, for the perimeter of a square, is continuous because side length s can be any positive value.
  • A graph showing a person's height over time would be continuous, as growth is a steady process.
  • The function y=2xy=2x is continuous because for every value of xx, including fractions, there is a corresponding value of yy on a single line.

Explanation

Think of a continuous function like a smoothly flowing river. There are no sudden stops or teleporting water; it just flows without any breaks. The graph of a continuous function is the same way—you can draw the entire thing without ever lifting your pencil off the paper. It represents a gradual and unbroken change between input and output values.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Chapter 5: Number & Operations • Algebra

  1. Lesson 1

    Lesson 41: Functions

  2. Lesson 2

    Lesson 42: Volume

  3. Lesson 3

    Lesson 43: Surface Area

  4. Lesson 4

    Lesson 44: Solving Proportions Using Cross Products and Slope of a Line

  5. Lesson 5

    Lesson 45: Ratio Problems Involving Totals

  6. Lesson 6

    Lesson 46: Solving Problems Using Scientific Notation

  7. Lesson 7Current

    Lesson 47: Graphing Functions

  8. Lesson 8

    Lesson 48: Percent of a Whole

  9. Lesson 9

    Lesson 49: Solving Rate Problems with Proportions and Equations

  10. Lesson 10

    Lesson 50: Solving Multi-Step Equations

  11. Lesson 11

    Lesson 11: Graphing Transformations