Learn on PengiReveal Math, AcceleratedUnit 6: Congruence and Similarity

Lesson 6-3: Explore Rotations

In this Grade 7 lesson from Reveal Math, Accelerated (Unit 6: Congruence and Similarity), students explore rotations as a type of rigid motion transformation, learning how figures are turned a specified angle and direction about a fixed center of rotation. Students practice rotating figures 90°, 180°, and 270° clockwise and counterclockwise, including applying coordinate rules to map triangle vertices after rotation about the origin. The lesson connects rotational symmetry to real-world contexts such as furniture arrangement and wind turbine design.

Section 1

Defining a Rotation: Center, Angle, and Direction

Property

A rotation is a rigid transformation that "turns" a figure around a fixed anchor point called the Center of Rotation. Because it is a rigid motion, the figure keeps its exact size and shape. To perfectly describe a rotation, you must have three pieces of information:

  1. The Center: The fixed dot the shape spins around.
  2. The Angle: How far it spins (e.g., 9090^\circ, 180180^\circ).
  3. The Direction: Clockwise (CW, like a clock) or Counterclockwise (CCW, opposite of a clock).

Note: In mathematics, Counterclockwise (CCW) is always the standard, "positive" direction.

Examples

  • Macro View: Think of a Ferris wheel. The center hub is the "Center of Rotation," and the passenger cars travel in circular paths around it. The cars don't change size as they spin.
  • Micro Detail (Direction Equivalence): Spinning 9090^\circ Clockwise lands you in the exact same spot as spinning 270270^\circ Counterclockwise (36090=270360^\circ - 90^\circ = 270^\circ).
  • Micro Detail (Distance): If point AA is 5 inches away from the center of rotation, its image AA' will also be exactly 5 inches away from the center.

Explanation

A common mistake is thinking the shape just rotates in place. Unless the center of rotation is inside the shape, the entire shape travels along an invisible circular track to a new location on the graph. The center point is the only thing in the entire universe that does not move during a rotation!

Section 2

Geometric Construction of a Rotation

Property

Before using algebra, we construct rotations physically using two tools: a protractor (to get the exact angle and direction) and a compass or ruler (to keep the distance from the center perfectly equal).

Examples

  • Rotating Point P 7070^\circ CCW around Center C:
    1. Draw a straight guideline connecting center CC to point PP.
    2. Place the protractor on CC, align it with the guideline, and mark a 7070^\circ angle in the Counterclockwise direction. Draw a new ray through that mark.
    3. Measure the exact distance from CC to PP. Mark that same distance on the new ray. That spot is PP'.
  • Rotating a Triangle: To rotate triangle DEFDEF, you must do the 3-step process above separately for corner DD, then corner EE, then corner FF. Finally, connect the new dots to form DEFD'E'F'.

Explanation

Why do we do this? Doing it by hand proves why a rotation is a rigid motion. The protractor guarantees the angle is right, and the compass guarantees the shape doesn't stretch or shrink. When you do this on paper, physically turn the paper with your hands—it helps your brain visualize where the final image should land!

Section 3

Coordinate Rules for Rotations (About the Origin)

Property

When the center of rotation is the origin (0,0)(0,0), we use algebraic rules to find the new coordinates. Assume all angles are Counterclockwise (CCW) unless stated otherwise.

  • 9090^\circ CCW: (x,y)(y,x)(x, y) \rightarrow (-y, x)[Swap the numbers, change the sign of the NEW first number]
  • 180180^\circ: (x,y)(x,y)(x, y) \rightarrow (-x, -y) [Do NOT swap numbers, just change BOTH signs]
  • 270270^\circ CCW (or 9090^\circ CW): (x,y)(y,x)(x, y) \rightarrow (y, -x) [Swap the numbers, change the sign of the NEW second number]

Examples

  • 9090^\circ CCW Rotation: Rotate A(4,5)A(4, 5).
    • Step 1 (Swap): (5,4)(5, 4)
    • Step 2 (Change first sign): (5,4)(-5, 4). So, A(5,4)A'(-5, 4).
  • 180180^\circ Rotation: Rotate B(2,7)B(-2, 7).
    • Keep the order, flip both signs: (+2,7)(+2, -7). So, B(2,7)B'(2, -7).
  • 9090^\circ CW (which is 270270^\circ CCW): Rotate C(3,6)C(-3, -6).
    • Step 1 (Swap): (6,3)(-6, -3)
    • Step 2 (Change second sign): (6,+3)(-6, +3). So, C(6,3)C'(-6, 3).

Explanation

This is where the most errors happen! Students often try to swap the numbers and change the signs at the exact same time in their heads, which leads to messy mistakes with negatives. Always do it in two micro-steps: Write down the swapped numbers first, then apply the negative sign to the correct position. Also, remember that a 180180^\circ rotation rule (x,y)(-x, -y) looks exactly like reflecting across both the x and y axes!

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Unit 6: Congruence and Similarity

  1. Lesson 1

    Lesson 6-1: Explore Translations

  2. Lesson 2

    Lesson 6-2: Explore Reflections

  3. Lesson 3Current

    Lesson 6-3: Explore Rotations

  4. Lesson 4

    Lesson 6-4: Understand Congruence

  5. Lesson 5

    Lesson 6-5: Explore Dilations

  6. Lesson 6

    Lesson 6-6: Understand Similarity

  7. Lesson 7

    Lesson 6-7: Use Angle-Angle Similarity

  8. Lesson 8

    Lesson 6-8: Solve Problems Involving Scale Drawings

Lesson overview

Expand to review the lesson summary and core properties.

Expand

Section 1

Defining a Rotation: Center, Angle, and Direction

Property

A rotation is a rigid transformation that "turns" a figure around a fixed anchor point called the Center of Rotation. Because it is a rigid motion, the figure keeps its exact size and shape. To perfectly describe a rotation, you must have three pieces of information:

  1. The Center: The fixed dot the shape spins around.
  2. The Angle: How far it spins (e.g., 9090^\circ, 180180^\circ).
  3. The Direction: Clockwise (CW, like a clock) or Counterclockwise (CCW, opposite of a clock).

Note: In mathematics, Counterclockwise (CCW) is always the standard, "positive" direction.

Examples

  • Macro View: Think of a Ferris wheel. The center hub is the "Center of Rotation," and the passenger cars travel in circular paths around it. The cars don't change size as they spin.
  • Micro Detail (Direction Equivalence): Spinning 9090^\circ Clockwise lands you in the exact same spot as spinning 270270^\circ Counterclockwise (36090=270360^\circ - 90^\circ = 270^\circ).
  • Micro Detail (Distance): If point AA is 5 inches away from the center of rotation, its image AA' will also be exactly 5 inches away from the center.

Explanation

A common mistake is thinking the shape just rotates in place. Unless the center of rotation is inside the shape, the entire shape travels along an invisible circular track to a new location on the graph. The center point is the only thing in the entire universe that does not move during a rotation!

Section 2

Geometric Construction of a Rotation

Property

Before using algebra, we construct rotations physically using two tools: a protractor (to get the exact angle and direction) and a compass or ruler (to keep the distance from the center perfectly equal).

Examples

  • Rotating Point P 7070^\circ CCW around Center C:
    1. Draw a straight guideline connecting center CC to point PP.
    2. Place the protractor on CC, align it with the guideline, and mark a 7070^\circ angle in the Counterclockwise direction. Draw a new ray through that mark.
    3. Measure the exact distance from CC to PP. Mark that same distance on the new ray. That spot is PP'.
  • Rotating a Triangle: To rotate triangle DEFDEF, you must do the 3-step process above separately for corner DD, then corner EE, then corner FF. Finally, connect the new dots to form DEFD'E'F'.

Explanation

Why do we do this? Doing it by hand proves why a rotation is a rigid motion. The protractor guarantees the angle is right, and the compass guarantees the shape doesn't stretch or shrink. When you do this on paper, physically turn the paper with your hands—it helps your brain visualize where the final image should land!

Section 3

Coordinate Rules for Rotations (About the Origin)

Property

When the center of rotation is the origin (0,0)(0,0), we use algebraic rules to find the new coordinates. Assume all angles are Counterclockwise (CCW) unless stated otherwise.

  • 9090^\circ CCW: (x,y)(y,x)(x, y) \rightarrow (-y, x)[Swap the numbers, change the sign of the NEW first number]
  • 180180^\circ: (x,y)(x,y)(x, y) \rightarrow (-x, -y) [Do NOT swap numbers, just change BOTH signs]
  • 270270^\circ CCW (or 9090^\circ CW): (x,y)(y,x)(x, y) \rightarrow (y, -x) [Swap the numbers, change the sign of the NEW second number]

Examples

  • 9090^\circ CCW Rotation: Rotate A(4,5)A(4, 5).
    • Step 1 (Swap): (5,4)(5, 4)
    • Step 2 (Change first sign): (5,4)(-5, 4). So, A(5,4)A'(-5, 4).
  • 180180^\circ Rotation: Rotate B(2,7)B(-2, 7).
    • Keep the order, flip both signs: (+2,7)(+2, -7). So, B(2,7)B'(2, -7).
  • 9090^\circ CW (which is 270270^\circ CCW): Rotate C(3,6)C(-3, -6).
    • Step 1 (Swap): (6,3)(-6, -3)
    • Step 2 (Change second sign): (6,+3)(-6, +3). So, C(6,3)C'(-6, 3).

Explanation

This is where the most errors happen! Students often try to swap the numbers and change the signs at the exact same time in their heads, which leads to messy mistakes with negatives. Always do it in two micro-steps: Write down the swapped numbers first, then apply the negative sign to the correct position. Also, remember that a 180180^\circ rotation rule (x,y)(-x, -y) looks exactly like reflecting across both the x and y axes!

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Unit 6: Congruence and Similarity

  1. Lesson 1

    Lesson 6-1: Explore Translations

  2. Lesson 2

    Lesson 6-2: Explore Reflections

  3. Lesson 3Current

    Lesson 6-3: Explore Rotations

  4. Lesson 4

    Lesson 6-4: Understand Congruence

  5. Lesson 5

    Lesson 6-5: Explore Dilations

  6. Lesson 6

    Lesson 6-6: Understand Similarity

  7. Lesson 7

    Lesson 6-7: Use Angle-Angle Similarity

  8. Lesson 8

    Lesson 6-8: Solve Problems Involving Scale Drawings