Learn on PengiReveal Math, AcceleratedUnit 6: Congruence and Similarity

Lesson 6-1: Explore Translations

In this Grade 7 lesson from Reveal Math, Accelerated (Unit 6: Congruence and Similarity), students explore translations as a type of rigid motion transformation in which a figure slides a given distance in a given direction without changing its size, shape, or orientation. Students practice identifying pre-images and images, applying translations on a coordinate plane by shifting vertices horizontally and vertically, and using prime notation to label translated figures. Real-world contexts like building relocation and park design help students understand how translations preserve corresponding side lengths and angle measures.

Section 1

Defining a Translation

Property

A translation is a rigid transformation that "slides" a figure across a plane to a new location. Every single point of the original figure (the pre-image) moves the exact same distance and in the exact same direction to create the new figure (the image). Because it is a rigid motion, the figure does not rotate, reflect, or change its size. Therefore, the pre-image and image are perfectly congruent and face the exact same way (they preserve orientation).

Examples

  • Macro View: Sliding a physical ruler across your desk without rotating it.
  • Micro Detail (Naming): When triangle ABC slides to a new position, the new triangle is named A'B'C' (read as "A prime, B prime, C prime"). Point A matches with A', B with B', and C with C'.
  • Micro Detail (Direction): If you draw a straight line from A to A' and another from B to B', those lines will be perfectly parallel and the exact same length.

Explanation

While the property tells us the shape just "slides," here are the micro-details to watch out for:

  1. Pre-image vs. Image: The original starting shape is called the "pre-image" (usually standard letters like A, B, C). The final landing spot is the "image" (indicated by the prime marks like A', B', C').
  2. Congruence: Because it's a "rigid" motion, the pre-image and image are exactly identical. If the side length of AB was 5 units, the side length of A'B' is strictly 5 units. No stretching allowed!

Section 2

Describing Translation Shifts

Property

A translation on a coordinate grid is fully described by combining a horizontal shift and a vertical shift. The horizontal shift tells you how far left or right to move parallel to the x-axis (Right is a positive shift, Left is a negative shift). The vertical shift tells you how far up or down to move parallel to the y-axis (Up is a positive shift, Down is a negative shift). Together, these two directions describe the exact diagonal path of the entire figure.

Examples

  • Step-by-Step Shift: To describe how P(1, 2) moves to P'(4, 0):
    1. Horizontal first: Start at x=1, count right to x=4. That is "Right 3".
    2. Vertical second: Start at y=2, count down to y=0. That is "Down 2".
    3. Description: "Translated 3 units right and 2 units down."

Explanation

When describing shifts, students often make these small but critical mistakes:

  1. Counting Grid Lines, Not Points: When counting the distance from A to A', do not count the dot you start on as "1". You only count the "jumps" or "spaces" between the grid lines.
  2. Order Matters: Always describe the Left/Right (horizontal) movement first, followed by the Up/Down (vertical) movement. This builds the habit needed for writing (x, y) coordinate rules later.
  3. Connecting the right dots: Always count from A to A'. Do not accidentally count from A to B'!

Section 3

Writing a Coordinate Rule for a Translation

Property

The visual slide of a translation is written as an algebraic coordinate rule: (x, y) -> (x + a, y + b).

  • (x, y) represents any starting point on the pre-image.
  • "a" is the horizontal shift added to the x-coordinate (use +a for Right, -a for Left).
  • "b" is the vertical shift added to the y-coordinate (use +b for Up, -b for Down).

This single rule acts as a master instruction that applies identically to every point on the figure.

Examples

  • Translating Words to Rule: "Left 4, Up 5" becomes (x, y) -> (x - 4, y + 5).
  • Handling Zeroes: "Right 3, but no vertical movement" becomes (x, y) -> (x + 3, y). Notice we don't write y + 0, just y.
  • Finding the Rule from Math: If M(2, 5) moves to M'(7, 1):
    • x-change: 7 - 2 = +5
    • y-change: 1 - 5 = -4
    • Rule: (x, y) -> (x + 5, y - 4).

Explanation

Let's look at the hidden mechanics of this formula:

  1. The Arrow (->): This symbol means "maps to" or "becomes". It separates the "before" (x, y) from the "after" (x + a, y + b).
  2. It's a Master Template: The rule (x, y) -> (x + 2, y - 3) doesn't mean x equals 2. It means "take whatever your starting x-coordinate is, and add 2 to it." You apply this identical template to every single vertex of your shape.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Unit 6: Congruence and Similarity

  1. Lesson 1Current

    Lesson 6-1: Explore Translations

  2. Lesson 2

    Lesson 6-2: Explore Reflections

  3. Lesson 3

    Lesson 6-3: Explore Rotations

  4. Lesson 4

    Lesson 6-4: Understand Congruence

  5. Lesson 5

    Lesson 6-5: Explore Dilations

  6. Lesson 6

    Lesson 6-6: Understand Similarity

  7. Lesson 7

    Lesson 6-7: Use Angle-Angle Similarity

  8. Lesson 8

    Lesson 6-8: Solve Problems Involving Scale Drawings

Lesson overview

Expand to review the lesson summary and core properties.

Expand

Section 1

Defining a Translation

Property

A translation is a rigid transformation that "slides" a figure across a plane to a new location. Every single point of the original figure (the pre-image) moves the exact same distance and in the exact same direction to create the new figure (the image). Because it is a rigid motion, the figure does not rotate, reflect, or change its size. Therefore, the pre-image and image are perfectly congruent and face the exact same way (they preserve orientation).

Examples

  • Macro View: Sliding a physical ruler across your desk without rotating it.
  • Micro Detail (Naming): When triangle ABC slides to a new position, the new triangle is named A'B'C' (read as "A prime, B prime, C prime"). Point A matches with A', B with B', and C with C'.
  • Micro Detail (Direction): If you draw a straight line from A to A' and another from B to B', those lines will be perfectly parallel and the exact same length.

Explanation

While the property tells us the shape just "slides," here are the micro-details to watch out for:

  1. Pre-image vs. Image: The original starting shape is called the "pre-image" (usually standard letters like A, B, C). The final landing spot is the "image" (indicated by the prime marks like A', B', C').
  2. Congruence: Because it's a "rigid" motion, the pre-image and image are exactly identical. If the side length of AB was 5 units, the side length of A'B' is strictly 5 units. No stretching allowed!

Section 2

Describing Translation Shifts

Property

A translation on a coordinate grid is fully described by combining a horizontal shift and a vertical shift. The horizontal shift tells you how far left or right to move parallel to the x-axis (Right is a positive shift, Left is a negative shift). The vertical shift tells you how far up or down to move parallel to the y-axis (Up is a positive shift, Down is a negative shift). Together, these two directions describe the exact diagonal path of the entire figure.

Examples

  • Step-by-Step Shift: To describe how P(1, 2) moves to P'(4, 0):
    1. Horizontal first: Start at x=1, count right to x=4. That is "Right 3".
    2. Vertical second: Start at y=2, count down to y=0. That is "Down 2".
    3. Description: "Translated 3 units right and 2 units down."

Explanation

When describing shifts, students often make these small but critical mistakes:

  1. Counting Grid Lines, Not Points: When counting the distance from A to A', do not count the dot you start on as "1". You only count the "jumps" or "spaces" between the grid lines.
  2. Order Matters: Always describe the Left/Right (horizontal) movement first, followed by the Up/Down (vertical) movement. This builds the habit needed for writing (x, y) coordinate rules later.
  3. Connecting the right dots: Always count from A to A'. Do not accidentally count from A to B'!

Section 3

Writing a Coordinate Rule for a Translation

Property

The visual slide of a translation is written as an algebraic coordinate rule: (x, y) -> (x + a, y + b).

  • (x, y) represents any starting point on the pre-image.
  • "a" is the horizontal shift added to the x-coordinate (use +a for Right, -a for Left).
  • "b" is the vertical shift added to the y-coordinate (use +b for Up, -b for Down).

This single rule acts as a master instruction that applies identically to every point on the figure.

Examples

  • Translating Words to Rule: "Left 4, Up 5" becomes (x, y) -> (x - 4, y + 5).
  • Handling Zeroes: "Right 3, but no vertical movement" becomes (x, y) -> (x + 3, y). Notice we don't write y + 0, just y.
  • Finding the Rule from Math: If M(2, 5) moves to M'(7, 1):
    • x-change: 7 - 2 = +5
    • y-change: 1 - 5 = -4
    • Rule: (x, y) -> (x + 5, y - 4).

Explanation

Let's look at the hidden mechanics of this formula:

  1. The Arrow (->): This symbol means "maps to" or "becomes". It separates the "before" (x, y) from the "after" (x + a, y + b).
  2. It's a Master Template: The rule (x, y) -> (x + 2, y - 3) doesn't mean x equals 2. It means "take whatever your starting x-coordinate is, and add 2 to it." You apply this identical template to every single vertex of your shape.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Unit 6: Congruence and Similarity

  1. Lesson 1Current

    Lesson 6-1: Explore Translations

  2. Lesson 2

    Lesson 6-2: Explore Reflections

  3. Lesson 3

    Lesson 6-3: Explore Rotations

  4. Lesson 4

    Lesson 6-4: Understand Congruence

  5. Lesson 5

    Lesson 6-5: Explore Dilations

  6. Lesson 6

    Lesson 6-6: Understand Similarity

  7. Lesson 7

    Lesson 6-7: Use Angle-Angle Similarity

  8. Lesson 8

    Lesson 6-8: Solve Problems Involving Scale Drawings