Section 1
Cross Sections: Slicing 3D Shapes
Property
A cross section is the 2D shape formed when a flat plane slices through a 3D solid figure. The resulting 2D shape depends entirely on whether the slice is horizontal, vertical, or angled.
Examples
- Cylinder: A horizontal slice parallel to the bases produces a circle. A vertical slice straight down produces a rectangle.
- Square Pyramid: A horizontal slice parallel to the base produces a square. A vertical slice directly through the apex produces a triangle.
- Cube: A slice parallel to a face produces a square, but an angled slice through a cube can produce a rectangle, a triangle, or even a hexagon!
Explanation
Imagine playing a game where you slice through flying fruit with a sword! When your flat sword slices straight through a 3D object, the flat interior surface exposed by the cut is the cross section. A common misconception is that slicing a shape always produces its base shape. But remember: changing the angle of your slice can create entirely different shapes!