Learn on PengiOpenStax Algebra and TrigonometryChapter 13: Sequences, Probability, and Counting Theory

Lesson 13.7: Probability

In this Grade 7 lesson from OpenStax Algebra and Trigonometry, students learn how to construct probability models, compute probabilities of equally likely outcomes using the formula P(E) = n(E)/n(S), and apply the complement rule and counting theory to find probabilities. The lesson introduces key terms such as experiment, sample space, outcomes, and events, building a foundation for understanding the likelihood of real-world scenarios. Students practice these concepts through examples like rolling a number cube and tossing a fair coin.

Section 1

📘 Probability

New Concept

Probability quantifies the likelihood of an event. You'll learn to construct models, compute probabilities for different types of events—including unions and complements—and apply counting principles to solve more complex problems involving chance.

What’s next

Now, let's put theory into practice. You'll work through interactive examples and a series of practice cards to master these foundational probability skills.

Section 2

Constructing Probability Models

Property

An experiment is an activity with an observable result. The set of all possible outcomes is called the sample space. An event is any subset of a sample space. The probability of an event p is a number that always satisfies 0p10 \le p \le 1. A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. The sum of the probabilities must equal 1. To construct a model for an event with equally likely outcomes, identify every outcome, determine the total number of outcomes, and express each outcome's probability as a ratio to the total.

Examples

  • A fair coin is tossed. The sample space is {Heads, Tails}. The probability model is P(Heads) = 12\frac{1}{2} and P(Tails) = 12\frac{1}{2}.
  • A spinner has four equal sections colored Red, Green, Blue, and Yellow. The probability of landing on any specific color is 14\frac{1}{4}.

Section 3

Probabilities of Equally Likely Outcomes

Property

The probability of an event EE in an experiment with sample space SS with equally likely outcomes is given by

P(E)=numberofelementsinEnumberofelementsinS=n(E)n(S)P(E) = \dfrac{\operatorname{number of elements in } E}{\operatorname{number of elements in } S} = \dfrac{n(E)}{n(S)}

EE is a subset of SS, so it is always true that 0P(E)10 \le P(E) \le 1.

Examples

  • A standard 52-card deck is used. The probability of drawing a Jack is 452=113\frac{4}{52} = \frac{1}{13} because there are 4 Jacks in the deck.
  • When rolling a single six-sided die, the probability of rolling a number less than 3 (i.e., 1 or 2) is 26=13\frac{2}{6} = \frac{1}{3}.

Section 4

Probability of the Union of Two Events

Property

The probability of the union of two events EE and FF (written EFE \cup F) equals the sum of the probability of EE and the probability of FF minus the probability of EE and FF occurring together (which is called the intersection of EE and FF and is written as EFE \cap F).

P(EF)=P(E)+P(F)P(EF)P(E \cup F) = P(E) + P(F) - P(E \cap F)

Examples

  • The probability of drawing a King or a Spade from a deck is P(K)+P(S)P(KS)=452+1352152=1652=413P(K) + P(S) - P(K \cap S) = \frac{4}{52} + \frac{13}{52} - \frac{1}{52} = \frac{16}{52} = \frac{4}{13}.
  • When rolling a die, the probability of getting an odd number or a number greater than 4 is P(odd)+P(>4)P(odd and >4)=36+2616=46=23P(\text{odd}) + P(>4) - P(\text{odd and } >4) = \frac{3}{6} + \frac{2}{6} - \frac{1}{6} = \frac{4}{6} = \frac{2}{3}.

Section 5

Probability of Mutually Exclusive Events

Property

Events are said to be mutually exclusive events when they have no outcomes in common. The probability of the union of two mutually exclusive events EE and FF is given by

P(EF)=P(E)+P(F)P(E \cup F) = P(E) + P(F)

Examples

  • From a deck of cards, drawing a 5 and drawing a Queen are mutually exclusive. The probability of drawing a 5 or a Queen is P(5)+P(Q)=452+452=852=213P(5) + P(Q) = \frac{4}{52} + \frac{4}{52} = \frac{8}{52} = \frac{2}{13}.
  • When rolling a die, the events 'rolling a 1' and 'rolling a 6' are mutually exclusive. The probability of rolling a 1 or a 6 is 16+16=26=13\frac{1}{6} + \frac{1}{6} = \frac{2}{6} = \frac{1}{3}.

Section 6

The Complement Rule

Property

The complement of an event EE, denoted EE', is the set of outcomes in the sample space that are not in EE. The probability that the complement of an event will occur is given by

P(E)=1P(E)P(E') = 1 - P(E)

Examples

  • If the probability of winning a game is 110\frac{1}{10}, the probability of losing is 1110=9101 - \frac{1}{10} = \frac{9}{10}.
  • The probability of rolling a 5 on a die is 16\frac{1}{6}. The probability of not rolling a 5 is 116=561 - \frac{1}{6} = \frac{5}{6}.

Section 7

Probability Using Counting Theory

Property

Many probability problems involve counting principles, permutations, and combinations. To solve these, we find the number of elements in the event and in the sample space. The probability is the ratio of the number of favorable outcomes to the total number of possible outcomes, often calculated using combinations or permutations.

P(event)=Number of ways the event can occurTotal number of outcomesP(\text{event}) = \frac{\text{Number of ways the event can occur}}{\text{Total number of outcomes}}

Examples

  • A team of 4 is chosen from 12 players. The probability that the 4 best players are chosen is C(4,4)C(12,4)=1495\frac{C(4,4)}{C(12,4)} = \frac{1}{495}.
  • A drawer has 6 red and 4 blue socks. The probability of randomly picking 2 red socks is C(6,2)C(10,2)=1545=13\frac{C(6,2)}{C(10,2)} = \frac{15}{45} = \frac{1}{3}.

Book overview

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Chapter 13: Sequences, Probability, and Counting Theory

  1. Lesson 1

    Lesson 13.1: Sequences and Their Notations

  2. Lesson 2

    Lesson 13.2: Arithmetic Sequences

  3. Lesson 3

    Lesson 13.3: Geometric Sequences

  4. Lesson 4

    Lesson 13.4: Series and Their Notations

  5. Lesson 5

    Lesson 13.5: Counting Principles

  6. Lesson 6

    Lesson 13.6: Binomial Theorem

  7. Lesson 7Current

    Lesson 13.7: Probability

Lesson overview

Expand to review the lesson summary and core properties.

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Section 1

📘 Probability

New Concept

Probability quantifies the likelihood of an event. You'll learn to construct models, compute probabilities for different types of events—including unions and complements—and apply counting principles to solve more complex problems involving chance.

What’s next

Now, let's put theory into practice. You'll work through interactive examples and a series of practice cards to master these foundational probability skills.

Section 2

Constructing Probability Models

Property

An experiment is an activity with an observable result. The set of all possible outcomes is called the sample space. An event is any subset of a sample space. The probability of an event p is a number that always satisfies 0p10 \le p \le 1. A probability model is a mathematical description of an experiment listing all possible outcomes and their associated probabilities. The sum of the probabilities must equal 1. To construct a model for an event with equally likely outcomes, identify every outcome, determine the total number of outcomes, and express each outcome's probability as a ratio to the total.

Examples

  • A fair coin is tossed. The sample space is {Heads, Tails}. The probability model is P(Heads) = 12\frac{1}{2} and P(Tails) = 12\frac{1}{2}.
  • A spinner has four equal sections colored Red, Green, Blue, and Yellow. The probability of landing on any specific color is 14\frac{1}{4}.

Section 3

Probabilities of Equally Likely Outcomes

Property

The probability of an event EE in an experiment with sample space SS with equally likely outcomes is given by

P(E)=numberofelementsinEnumberofelementsinS=n(E)n(S)P(E) = \dfrac{\operatorname{number of elements in } E}{\operatorname{number of elements in } S} = \dfrac{n(E)}{n(S)}

EE is a subset of SS, so it is always true that 0P(E)10 \le P(E) \le 1.

Examples

  • A standard 52-card deck is used. The probability of drawing a Jack is 452=113\frac{4}{52} = \frac{1}{13} because there are 4 Jacks in the deck.
  • When rolling a single six-sided die, the probability of rolling a number less than 3 (i.e., 1 or 2) is 26=13\frac{2}{6} = \frac{1}{3}.

Section 4

Probability of the Union of Two Events

Property

The probability of the union of two events EE and FF (written EFE \cup F) equals the sum of the probability of EE and the probability of FF minus the probability of EE and FF occurring together (which is called the intersection of EE and FF and is written as EFE \cap F).

P(EF)=P(E)+P(F)P(EF)P(E \cup F) = P(E) + P(F) - P(E \cap F)

Examples

  • The probability of drawing a King or a Spade from a deck is P(K)+P(S)P(KS)=452+1352152=1652=413P(K) + P(S) - P(K \cap S) = \frac{4}{52} + \frac{13}{52} - \frac{1}{52} = \frac{16}{52} = \frac{4}{13}.
  • When rolling a die, the probability of getting an odd number or a number greater than 4 is P(odd)+P(>4)P(odd and >4)=36+2616=46=23P(\text{odd}) + P(>4) - P(\text{odd and } >4) = \frac{3}{6} + \frac{2}{6} - \frac{1}{6} = \frac{4}{6} = \frac{2}{3}.

Section 5

Probability of Mutually Exclusive Events

Property

Events are said to be mutually exclusive events when they have no outcomes in common. The probability of the union of two mutually exclusive events EE and FF is given by

P(EF)=P(E)+P(F)P(E \cup F) = P(E) + P(F)

Examples

  • From a deck of cards, drawing a 5 and drawing a Queen are mutually exclusive. The probability of drawing a 5 or a Queen is P(5)+P(Q)=452+452=852=213P(5) + P(Q) = \frac{4}{52} + \frac{4}{52} = \frac{8}{52} = \frac{2}{13}.
  • When rolling a die, the events 'rolling a 1' and 'rolling a 6' are mutually exclusive. The probability of rolling a 1 or a 6 is 16+16=26=13\frac{1}{6} + \frac{1}{6} = \frac{2}{6} = \frac{1}{3}.

Section 6

The Complement Rule

Property

The complement of an event EE, denoted EE', is the set of outcomes in the sample space that are not in EE. The probability that the complement of an event will occur is given by

P(E)=1P(E)P(E') = 1 - P(E)

Examples

  • If the probability of winning a game is 110\frac{1}{10}, the probability of losing is 1110=9101 - \frac{1}{10} = \frac{9}{10}.
  • The probability of rolling a 5 on a die is 16\frac{1}{6}. The probability of not rolling a 5 is 116=561 - \frac{1}{6} = \frac{5}{6}.

Section 7

Probability Using Counting Theory

Property

Many probability problems involve counting principles, permutations, and combinations. To solve these, we find the number of elements in the event and in the sample space. The probability is the ratio of the number of favorable outcomes to the total number of possible outcomes, often calculated using combinations or permutations.

P(event)=Number of ways the event can occurTotal number of outcomesP(\text{event}) = \frac{\text{Number of ways the event can occur}}{\text{Total number of outcomes}}

Examples

  • A team of 4 is chosen from 12 players. The probability that the 4 best players are chosen is C(4,4)C(12,4)=1495\frac{C(4,4)}{C(12,4)} = \frac{1}{495}.
  • A drawer has 6 red and 4 blue socks. The probability of randomly picking 2 red socks is C(6,2)C(10,2)=1545=13\frac{C(6,2)}{C(10,2)} = \frac{15}{45} = \frac{1}{3}.

Book overview

Jump across lessons in the current chapter without opening the full course modal.

Continue this chapter

Chapter 13: Sequences, Probability, and Counting Theory

  1. Lesson 1

    Lesson 13.1: Sequences and Their Notations

  2. Lesson 2

    Lesson 13.2: Arithmetic Sequences

  3. Lesson 3

    Lesson 13.3: Geometric Sequences

  4. Lesson 4

    Lesson 13.4: Series and Their Notations

  5. Lesson 5

    Lesson 13.5: Counting Principles

  6. Lesson 6

    Lesson 13.6: Binomial Theorem

  7. Lesson 7Current

    Lesson 13.7: Probability